EXTRUDE

MMH Architecture, Oslo

TYPE: Single housing

YEAR: 2015

LOCATION: Arbitrary

ROLE: Sole designer and visualizer

STATUS: Ongoing

 

N: Marius Meyer Hatletveit          M: post@mmharchitecture.com            P: +47 455 11 411

 

EXTRUDE

 

Extrude is a housing project that I have wished to explore for some time. It is a one story house divided in to two sections of living and sleeping. From its surroundings it can seem to be extruding from the hillside it stands upon. It is organized around an atrium, bringing light and a view to all areas of the house. Hovering over the ground the view from hallways and living rooms is enhanced and gives a feeling of overview that we as humans seek.

 

The housing design has a large focus on flexibility and is designed to be a “life span” house where one can equally live as a family until old age.

 

Floor plan

ORGANIZATION

 

 

The house is divided into two sectors, living and sleeping. Thus it has a large degree of flexibility in use. It leaves a possibility for some to go to sleep undisturbed in the sleeping area, and some to stay up for a social gathering.

 

VISIBILITY

 

 

Due to the organization of the house around a central atrium, every room will give a view to several points. Be it out into the elevated atrium or towards the front of the house. Surrounding the house is a protective wooden slat wall that allows a view to the exterior but screens the outside view to the interior.

 

ORGANIZATION

 

 

The house is divided into two sectors, living and sleeping. Thus it has a large degree of flexibility in use. It leaves a possibility for some to go to sleep undisturbed in the sleeping area, and some to stay up for a social gathering.

 

As well as creating this project for fun i also created this project to practice my illustration skills.

 

I started off by sketching out several housing concepts revolving around an atrium and settled on this one which I felt had a nice potential for further development. The concept could be set on several different sites. When designing I often like to work with a select site, but as this was a illustration project

 I wanted to be free to design the house without relating to a specific site. I imagined the house on a hillside looking out over the sea, creating a raised atrium that makes the house “hover” over the terrain.

 

The next step was to continue sketching the plans. This I could have done in several programs, but I ended up sketching it in Rhino, where I would also do the 3d modeling. I knew the section would be quite

simple, as it is one story, but I focused on some aspects, as with the stairs leading down into the landscape and the columns set in different directions to create a randomness to the houses strictness. Finally I moved the project into 3ds Max where I made use of forest pack to insert trees and model the landscape before finally photoshopping in the landscape.